I'm Nasrien, a Swiss-based Senior Product Designer. I've spent the last five years designing B2B products that are used by teams at Google, Elastic, Rakuten, and other companies building at scale.
How I think about design
I start with a simple principle: understand the constraint before you design around it. Enterprise teams don't need magical interfaces. They need clarity. They need systems that scale with their needs. They need products that get out of the way and let them do their actual work.
Most of the design work that matters happens before you open Figma. It's in the conversations with the team. In pushing back on solutions that sound good but won't work. In understanding not just what users do, but why they do it, and what actually matters to them when they have five other priorities.
Good design doesn't announce itself. It just works so well that people stop thinking about it and start thinking about what they're building.
(nas-reeeeeen)
Beyond the craft
Beyond my daily craft, I make art and sketch with charcoal. I read novels from writers around the world (lately, I’ve been spending time with Jin Lee and Tolstoy). I have a huge love for travelling, sushi, and The Office (US edition) ❤️
See my work
Selected works
About me
I'm Nasrien, a Swiss-based Senior Product Designer. I've spent the last five years designing B2B products that are used by teams at Google, Elastic, Rakuten, and other companies building at scale.
How I think about design
I start with a simple principle: understand the constraint before you design around it. Enterprise teams don't need magical interfaces. They need clarity. They need systems that scale with their needs. They need products that get out of the way and let them do their actual work.
Most of the design work that matters happens before you open Figma. It's in the conversations with the team. In pushing back on solutions that sound good but won't work. In understanding not just what users do, but why they do it, and what actually matters to them when they have five other priorities.
Good design doesn't announce itself. It just works so well that people stop thinking about it and start thinking about what they're building.
(nas-reeeeeen)
Beyond the craft
Beyond my daily craft, I make art and sketch with charcoal. I read novels from writers around the world (lately, I’ve been spending time with Jin Lee and Tolstoy). I have a huge love for travelling, sushi, and The Office (US edition) ❤️
See my work
Selected works
About me
I'm Nasrien, a Swiss-based Senior Product Designer. I've spent the last five years designing B2B products that are used by teams at Google, Elastic, Rakuten, and other companies building at scale.
How I think about design
I start with a simple principle: understand the constraint before you design around it. Enterprise teams don't need magical interfaces. They need clarity. They need systems that scale with their needs. They need products that get out of the way and let them do their actual work.
Most of the design work that matters happens before you open Figma. It's in the conversations with the team. In pushing back on solutions that sound good but won't work. In understanding not just what users do, but why they do it, and what actually matters to them when they have five other priorities.
Good design doesn't announce itself. It just works so well that people stop thinking about it and start thinking about what they're building.
(nas-reeeeeen)
Beyond the craft
Beyond my daily craft, I make art and sketch with charcoal. I read novels from writers around the world (lately, I’ve been spending time with Jin Lee and Tolstoy). I have a huge love for travelling, sushi, and The Office (US edition) ❤️